Visit our main blog to keep track of the latest developments: http://eotovideochallenge.blogspot.com

Do you want to see your visuals played on a large screen behind EOTO?
Follow our simple guidelines and submit your videos by March 1st, 2011.
Top five submissions will receive autographed CDs from EOTO.
Top three submissions will also receive a pair of VIP tickets to an EOTO show.

What will help you?
• 3d animation is encouraged.
• Complex sequences or themed loops.
• Following submission guidelines (size/compression).
• Your animations look really fun with EOTO playing in front of them.

The definite key here is to not have any visuals/objects in the video cross the left/top/right side of the screen, as we are going for a more of an "illusion that the screen is not there" feeling with our setup currently.

There are two types of visuals that would be useful: 1 - 5 min long submissions of transformations or narratives, (like an EOTO-inspired music video). And shorter (10sec - 2min) fluttery visually rich loops. Feel free to make things pulse or change to 140bpm, especially with the fluttery shorter loops. Please embed 140 into the title of the video, if it's pulsing/changing to that rhythm (i.e. myawesomeeotovideo140.mov).

Submit your video ideas/proposals to zebbler@zebbler.com (or via facebook.com/zebbler) Your masters need to be exported as Quicktimes with PhotoJpeg Compression, High Setting) 1024x768 pixels (square).

Major bonus points for 1950s sci-fi look.

Or here's a brief illustration of our two submission options:

Option 1:
Video action/items should always stay within frame fully, without ever crossing the right, left and upper boundaries of the screen. Crossing the bottom boundary is alright. Action is encouraged to emanate from the bottom center and outward, preserving the focal point on the location of the band, or pulsing up/outward from the bottom center, although other options should be considered as well.


 

Option 2:
Video action/items should always stay within frame fully, without ever crossing the right, left and upper boundaries of the screen, but also not crossing into an area where the band is likely to be located (bottom-middle-center). Crossing the bottom boundary is alright.

Feel free to cross this boundary around the players a little with objects / pixels, especially if action is still emanating from the band, but either thin out or feather out your action in the the "band area".

 

HELPFUL FILES:

EOTO LOGO

FIRE THE LAZERS! ALBUM COVER FOR INSPIRATION

3D MAYA MODELS OF ROBOTS AND SPACEMAN (The Spaceman is rigged and you would have to use this script in Maya to be able to open and animate him:
http://www.anzovin.com/products/arn1maya.html

 

Email zebbler@zebbler.com if you need any additional guidance, serious inquiries only please